Tuesday, April 19, 2011

A Mythos Blog?

Well, why not? This game has a rough history, and the current state isn't much better. But, that won't stop us fans from having our fun until the game dies out again forever. Here, I'll be posting pretty much anything related to Mythos, as it is, concentrating on Frogster's English server.

I'll start off by listing the major issues plaguing affecting the current state of the game:

Translations - The English translation is terrible. I can't speak on the other languages, but this still needs tons of work. Areas have multiple names, conversations are difficult to understand, skill descriptions aren't clear, and some NPC's still have Korean voices.

Damage System - In the last client update, the damage/health, skill/mana, and potion systems were changed in a way that slows the game down significantly. Skills have long cooldowns and higher mana costs. Potions barely make up a fraction of a character's HP total and have a 10-second cooldown (meaning it takes 20-40 seconds to regain full health).

Enchanting - You now have a higher chance to enchant +resistances and %resistances over other properties.

Loot System - Drops have been changed in what seems to be an effort to enhance the usability of quest reward items. Green items are now even more useless than ever, Blues and Purples have lower chances of rolling properties that people want, and Orange items will rarely ever roll anything other that +stats and +attack rating. Uniques have been edited, also. Most notably are the removal of +damage properties from some armor items.

Auction House - The AH on the English server doesn't work. The "Buy Now" function is inoperable. Some players can't place normal bids. If you list an item that doesn't sell, you may not receive the item back.

Start-up Bugs - Many players are reporting hang-ups and crashes when trying to load the game. Some of these problems can be fixed by running the client in Windows XP SP3 compatibility mode, or running Updater.exe from the \bin folder.

Stuttering/Freezing - Some players are experiencing constant stuttering and inability to interact with NPC's. Popups from hovering over items can cause the game to  freeze for a few seconds.

Graphics Bugs - Non-loading textures and pixel shader issues are still causing grief to a number of players.

Game Economy - With the Auction House not working, players have a hard time making money. Luckily, this beta has a glitch which allows infinite money generation (I won't be posting details here). This glitch demonstrates a severe coding mistake that, if left as it is, will destroy the game's economy upon release by flooding the market with currency. With no other real currency items, I foresee crafting materials becoming currency in place of gold.

Even with all these problems, a lot of players seem to be sticking it out. At least, for now....

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