Monday, April 25, 2011

Boredom Post 1: Novas

I've seen questions and misconceptions about Nova properties on items, so here's a rundown.

There are 3 classes of novas:
On Hit: chance for nova when your attack hits an enemy
On Attack: chance for nova when you attack an enemy in range of your weapon
When Hit: chance for nova when an enemy hits you

example from commenter

Percent chances for novas don't stack, even if it's the same kind of nova. So, if you have a weapon with 1% chance for fireball nova on hit and 4% chance for fireball nova on hit, you don't have 5% chance for a nova. What you have is literally a 1% chance and a 4% chance on 2 different rolls. When you hit an enemy, the first nova chance is rolled. If it fails, the second chance is rolled. If the first triggers ("procs"), the second is ignored.

You may also notice that the percent chances for novas are very low. You have to do quite a bit of swinging with your sword to get that 1-3% chance to roll in your favor. Still, when it does, the nova can do a lot of damage. From what I've tested, nova damage is based on item level (not weapon damage). If you're still using a level 18 weapon against level 32 enemies, your novas won't do much damage.

+Cookies to whomever can find a screenshot of the low-level unique club that has a bunch of nova properties on it!

Found it!

2 comments:

  1. Not sure which "club" you meant, this is the first thing I found in my unique sshot pack, Snap - level 3 Mace. http://i.imgur.com/3Zotu.png but in case your bunch meant you wanted multiple, Asmodeus level 12 scepter, http://i.imgur.com/Ig3tA.png
    Good idea about item level affecting damage, that would be a good explanation for my electric nova from Barrowslave doing more damage than the fireball novas.

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  2. I can't remember the name of it, but it's a very low-level club, which is probably a mace-class weapon. It has 4 nova mods, if I remember correctly.

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