Friday, May 27, 2011

What Does the Community Want?

This was recently reposted from the original Hellgate: London forum to the new forum, and it did a great job of capturing the community's requests to the developers back in the Flagship days. While reading it, I realized that everything in that post applies to our very own Mythos Europe community. I'll post the original with strike-outs in areas I've changed to Mythos terminology. Have a read, and hopefully a few laughs.

"If my ideas were implemented, HG:L Mythos would be perfect.


I want HG:L Mythos to be just like Diablo 2. Right now, it’s too different from Diablo 2. Why would I want play HG:L Mythos if it’s different from D2? Then I would just play D2 instead.

WoW sucks. But HG:L Mythos should implement all the cool stuff WoW has. Raiding sucks in WoW. That’s why I left WoW. But HG:L Mythos should have raiding like WoW. HG:L Mythos should be more like WoW, but without being like WoW. ‘Cause WoW sucks.

I want the whole game to be solo-able. But I want raiding. Don’t scale raid content, that’s stupid, it should be impossible to solo, otherwise it’s not raid content. But I want to be able to solo it.

HG:L Mythos is too easy. But NM is too hard, it’s broke. Fix it.

I can’t find any rare drops. Well, not a lot, anyway. At least not the best items in game. Increase the rare drops so I can find the best items easy, but not so much so everyone else does. That would be stupid.

HG:L Mythos has no endgame except killing the same boss over and over for loot. At least in Diablo2 and WoW, I could kill the same bosses over and over for loot in the endgame. HG:L Mythos should do the same thing.

FSS Hanbit/Frogster should stop wasting time changing the marksman gadgeteer skills – it’s fine! They should be spending time on stuff like removing the heels from female character’s boots and making zombie children changing the xp curve and adding level requirements on items.

Oh, and the marksman bloodletter is boring to play, just push one button. Fix the skills so there’s more variety. In fact, change all the class skills. There’s no variety, each one has one build that’s better than the rest. Make it so different builds are viable. Oh, and there should be better skill descriptions, too. I want to know before hand which skills are the best so I can make that build right away and pwn! I don’t want to waste my time experimenting with different builds, just tell me which one is best.

I want more content! But I don’t want to pay a subscription to get it. Even if it’s not made yet, it should have been included with the game. Anyway, subscription content sucks and is a rip off. All it is are new areas, new bosses, new items. Instead, I want content that gives me new areas, new bosses, new items.

And if you are going to do sub only items, don’t make them better than non-sub items. That would be imbalanced. If you are going to do sub only areas and bosses, make it so non-subs can play it too. Then it would be fair.

But if you want me to subscribe, make it worth it. Give me items that non-subs can’t get. And maps and bosses, content non-subs can’t play. And the items have to be better than non-sub items, otherwise it’s not worth it.

Quests are boring. All you do is kill ‘x’, collect ‘y’ and escort ‘z’. I want quests like in WoW where you can escort ‘a’, collect ‘b’, and kill ‘c’.

The story is boring and sucks. There should be a much better story. And better cut scenes. I want a long, engaging story where everything I do matters. Oh, and I need a button so I can skip all the npc text, story, and cut scenes. It gets in the way when I’m trying to level fast.

Speaking of which, leveling takes too long. I want power leveling. I want level 50 right away. That way I can do end game stuff – but it better not be just boss farming for loot! If I wanted that, I could just play D2 and WoW."

Saturday, May 21, 2011

"Two Hours of Power" XP Event

Monday, 23 May, starts a one-week XP event. This is another chance for those stuck in the 17-40's grind to get an extra boost. All monster XP will be boosted 30%, but only for two hours each day. For those of us in American Central Standard Time, it's from 10:00am - noon.

Also, the Community Managers will be holding a special runegate event, for which participants will be given a 15% XP potion that lasts for fifteen days. This event is only one day per server, for the same two-hour period. The English gets its day Wednesday, the 25th. Arkathos will be in-game to run the event.

Check the official announcement (including times for all servers) here.

Thursday, May 19, 2011

Achievement List

Looking for achievements to max your build's potential, or just want to see what's out there?
Head on over to my post on the forum and browse the 300+ achievements I've listed.

Please share any verified achievements (from this client version) that I'm missing, so it can be updated. At first post, I'm missing all of the PvP's, most of the Summons and Used Items, and more.

Tuesday, May 17, 2011

Crafting Material Info

I've compiled a spreadsheet of every crafting material I've encountered. I'm looking for help from the community to finish filling in the holes (although I'm sure it's almost complete).

Each of the three crafting disciplines has a tab for the materials it can refine. I've included known recipes for refined materials as tool-tip comments when you hover over them. Has anyone found any of these recipes not available from vendors?

Planned addition: drop table info (locations, level ranges) and skill gem recipes.

Updated with Lucid Phantasm

* As per my usual doc-sharing wishes, I encourage you to save the doc for personal use, and spread it across the web. Please give me credit for my work by linking back to this blog as the source.

Friday, May 13, 2011

Double XP Weekend

Get on and start killing; you'll earn double experience for quests and kills all weekend. Going from level 32 to 36 in 2 hours was fun, and I hope to be 50 by the end of tomorrow!

Hopefully Blogger doesn't go down again, so I can actually post more often  :/

Thursday, May 5, 2011

Client Update!

I haven't posted for a while because... Well, I've been playing too much, to be honest.

A new update is out, consisting mostly of localization fixes with a few bug fixes thrown in. Find the patch notes here.

A lot more text now fits into areas like it should, although they cheated some with abbreviations. Most notable are the guild window (great results) and auction house.

Players who bought the box version probably noticed the advertised 3 extra inventory bags were actually just 1. Players who redeem their code now will receive the proper 3 bags for 7 days, while those who have already redeemed will receive a new code via email, which will give them 2 bags for 7 days.

There are also some unmentioned fixes, which will have a great impact on the game's economy. Just be satisfied in knowing your items will have reasonable value now!

Wednesday, April 27, 2011

Pre-Order Shipping

I've been posting my progress in ordering the Mythos retail box in this thread. Today, I received an email from The Hut about my order:


Thanks for placing your order with us at TheHut.com, order number ########.
We're sorry that your order for the product(s) below has not yet been sent.
  • Mythos
We're sorry this has happened. We're continuously looking for ways to improve the service we offer to you and we really hope you'll give us a chance to do better next time.
We're still following this up with our suppliers and we'll keep you updated on the status of your order.

An apology for not shipping an item early enough to use the included early access code? Store lists it as out-of-stock, so maybe they haven't even received them yet. Has anyone got a shipping notification from The Hut?